![]() Finalize the Android Studio Installation on Your OSĪfter completing all of the above steps, you need to finalize your installation to make sure your environment is fully set up before proceeding. Save the script and close your text editor.Ĥ. Set SDKMANAGER=%STUDIO_SDK_PATH%\cmdline-tools\8.0\bin\sdkmanager.bat Set SDKMANAGER=%STUDIO_SDK_PATH%\cmdline-tools\latest\bin\sdkmanager.bat In SetupAndroid.bat this line reads as follows: Locate the line specifying the variable SDKMANAGERPATH. Open your operating system's SetupAndroid script in a text editor. ![]() SetupAndroid.bat is for Windows, mand is for Mac, and SetupAndroid.sh is for Linux. Inside this directory, locate the SetupAndroid script appropriate for your operating system. ![]() Navigate to your Unreal Engine install directory - for example, C:/Program Files/Epic Games/UE_5.0. This is not necessary if you are running Unreal Engine 5.2 or later, which already implements this change. The steps below take this into account and will walk you through fixing the SetupAndroid script. This is required for UE 4.27, 5.0, and 5.1. ![]() Due to an update in February 2023, Latest now refers to 9.0, and you need to re-target 8.0 manually if you are using a version of Unreal Engine that depends on it. Originally, the SetupAndroid script targeted the Latest version, which referred to 8.0. Edit the SetupAndroid Script (5.1 and earlier) If you do not see all versions of the Command-line Tools, check Show Package Details to display all of them.Ĭlick OK to dismiss the window and close the welcome dialog.ģa. ![]()
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